Maps

Levels I've created for some of my favorite games.
Last Modified:

Team Fortress 2

vsh_mariokart

  • Screenshot
  • Screenshot

A VS Saxton Hale map with inspiration taken from the classic TF2 Mario Kart levels by Xenon and others. There are several indoor and outdoor areas, speed pads and even a floating cloud players can ride on.

This map was added to the Skial map rotation in September 2020.

dr_fall_guys

  • Screenshot
  • Screenshot

A Deathrun map inspired by the video game "Fall Guys". It features five minigames, thirteen traps plus three passive traps, free run & auto mode functions, and a motivator. It supports up to 32 players.

This map was added to the Skial map rotation in March 2021.


Open Fortress

dm_retrocube

  • Screenshot

An original map for the Deathmatch gamemode of Open Fortress. It features most weapons and powerups in the game, multiple floors, ramps and cover spots for plenty of surfing, bhopping and fragging. This map is rather large and intended for higher playercount servers (16 or more players). A hand-tweaked navigation mesh ensures bot compatibility, and bots will even stand and wait on the elevators.


Ace of Spades

Hallgen

  • Screenshot
  • Screenshot

A remake of the classic Hallway map with realistic-looking terrain set in a cold mountainous climate. It has similar gameplay to the original Hallway but with more interesting cover to work with. At the top of the mountain is a barren snowy tundra with occasional rolling hills, broken by a deep chasm in the middle of the map that leads to a rocky shore near each team's base.

This map was played on CRYPTOCLOVER servers in December 2019.

Hallsplit

  • Screenshot
  • Screenshot

A weird twist on the Hallway formula, this time with two diagonal hallways that form a diamond-shaped structure in the middle. While not identical, the map is very colorful just like the original Hallway. Each quadrant has its own color scheme.